Creatures

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Allagimorph
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Morgodoth
Aquatic monstrous humanoid. Lure/stun, drowning aura, water teleport, hypnosis. CR 5-10 (6)?

Nalgindroth
Aquatic monstrous humanoid. Large, 4 arms, rend, shark rush, spines, electricity. CR 5-10 (8)?

Volkandroth
Aquatic monstrous humanoid. Floats, poisons, tentacle cape, spells, distracting colors. CR 8-12 (10)?

Ardyani
Mon. hum. Made of light and elements, first race. Light/elemental powers. CR 4-8 (6)?

Coventran
Created as the last act of the first scholar, the coventran, or the first hags, were a proud, powerful race, and a benevolent people. Their empire spread across the land, and the echoes of their research into magic and the spiritual arts are heard even in the modern day. However, these powerful beings fell at the hand of one of their own, tearing themselves apart throughout the Second Age until they finally, completely vanished. With the rise of Despair seven ages later, they have begun to return to Faleal - bringing with them their knowledge, their might, and the corruption that ultimately brought them low.

Lesser Coventran
The most common coventran encountered. These statistics represent a common citizen of Grand Coven.

True Coventran
The rarest and most powerful of coventran, forming the long-lost and corrupted ruling caste of Grand Coven.

Drafghast
Unique variant undead. Multi-stage fight. Lava, crystals, psychic, haunting.

Glowhost
Living hive of fireflies dwelling within a mischievous fey. Feeds off of psychic energy and emotion. CR 7.

Katoda
Nature-bonded magical beast of burden. Traits of region’s flora/fauna. CR <5 (3?)

Krol
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Emek Krol Hunter/Shaman
Blooded hunter. Class levels, plus perks. CR 5+.

Kor Furis
Pinnacle evolution of the krol. Class level, extreme perks. CR 14+.

Totem
Over-evolved genetic dead-end. Most closely resembles its totem. CR 10+.

Lichenthrope
Plant. Giant of swamp moss, seaweed, and peat. Can throw/create young. CR 9-13 (11)?

Prevari
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Yatis
First form, represents the need for the physical. Large, monstrous, focuses on eating. CR 3.

Sakamis
Second form, represents pushing away the material despite its need. Tiny, baby-shaped, psionic. CR 6.

Anagis
Third form, represents pushing away the self despite its emotions. Incorporeal, field controller. CR 10.

Arahanis
Final form, represents attained enlightenment. Powerful psionic, wielder of genetic memory. CR 15.

Proto-Sovereign
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Anathema
Undefined-type. Similar to the Empty Myriad. CR 12.

Angler
Fish-type. Resembles giant flat-fish, mantis-shrimp attacks, stench, sonic "pops". CR 8.

Brute
Animal-type. CR 10.

Pest
Insect-type. CR 6.

Quiet
Aberration. Floats, various sonic attacks enslave/shatter/sicken/heal/harm. CR 11-15 (13?)

Ratcatcher
Bio-organic construct. Filled with a swarm. Nets, protects/uses swarm. CR 5-8 (5)?

Roquina
Multi-stage parasitic colony of red stone/blood coral. Scales from tiny pest to living mountain. CR 1-18.

Stalagmite
Component mite of the vampiric roquina colony. Small appetite, travels in packs. CR 1.

Rashen
Small cluster of roquina, controlling a humanoid to scout and spread the colony further. CR +2 (template).

Monolith
Wandering colony of roquina, gathered together for strength and greater hunting ability. CR 10.

Stalactitan
Final stage of the roquina, a mountainous cluster of colonies with a hive mind and singular purpose. CR 18.

Shelesh
Hateful undead. Oozelike, grabs/pierces w/bones, forms into humanoid. CR 5-10 (7)?

Skarn
Tainted aberration, serves the Bloodied. Fire resist, antifey, camouflage. CR 4 (2)?

Warp
Outsider. Wields portal-weapons, transport specialist. “Rending” teleports. CR 10-14 (12)?