Races

The people of Faleal are deeply varied, each with a rich history and background. Presented below are those races most likely to take up the mantle of adventurer.

Arkhen
Creatures of saltwater and quicksilver, the arkhen were built as something akin to both encyclopedias and bookmarks by their creators, the dorlum. Many exist in that capacity even today. However, since the fall of Badranath and the dispersion of his madman's spark, the most modern have something their predecessors never had - a choice. They carry on their training and their unique skills, sharing with the world all they have learned, as well as the values of either pure freedom or comfort in a known role.

Krol
Since the dawn of time, and until the end of time, the krol existed. They were locked away for their terrible sins against the fledgling world, imprisoned at the perpetual end of days, and after blind eternities seeing only the end of their deeds, swore to protect the mortal races that put them there. Only then were they allowed their freedom to roam the world once more. They have threatened Faleal only once since then, and as before, paid a terrible price for their crime. Truly, no other people so clearly has the eyes of the divine upon them, and they weave a shroud of laws, codes, and order to prevent the attention from once more changing to anger.

Lesser
At the height of the Nanopan Empire, many of those refugees and dissidents that sought to escape the current regime settled on the King's Fist, an island chain northwest of human lands. These settlers were besieged by the terrors living there, until the local Titan, the Empress, took pity on them, granting them a taste of her power. Now, they ply the inner seas of the Fist, infused with shadow and predator alike, bearing the strength and competitive nature of their fallen savior.

Terafin
Vibrant in culture and in color, the birdlike terafin wander the world and guard the peaks at the edges of society from dangers both real and imagined. Created in the Age of Founding to combat the evils of The Pale, these artists, musicians, and elegant warriors integrate seamlessly with every terrestrial society, and are truly one of the most oft-seen and wondrous people of Faleal.

Wrought
The dawn of the Age of Heroes was marked on the battlefields of Badranath, where the bodies of the dead still lay from the war only days before. As night fell, the wrought rose. The fallen warriors, filled now with the souls and light of legends from times past, stood once more. The young race now struggles to find its place in the world, minds and hearts filled both with the broken memories of their past lives and the insistent icons of the Panoply.